UNREAL ENGINE 5 PCG / SHADER / POST PROCESS / ENVIRONMENT


PCG 工具演示

PROCESS

场景搭建。
运用MeshSampler以及GetSplineData节点,控制在物体表面和指定范围内生成模型,并使用SelfPuring和Difference节点进行约束。
将蓝图与PCG工具结合,创造不同变量以更好操控。
使用材质节点控制贴图运动,模拟植被在水下轻轻飘动效果。
使用DecalActor给地面贴上水波材质,模拟水下光照波纹效果。
在PPE后处理材质中,使用SceneDepth节点模拟低能见度水下环境。

REFERENCE


TUTORIAL:

- “How to Create a Coral Reef Environment in Unreal Engine 5 - PCG Tutorial” by Gorka Games
| YOUTUBE    


- “PCG Loops Are Unnecessarily Complex. Lets Fix That!” by Procedural Minds | YOUTUBE


- “ Spawn vines on any mesh procedurally! - Unreal 5.2 PCG - Part 1 to Part 5” by HullaBUlla | YOUTUBE


- “UE5: Underwater_BPV3 PCG coral System” by  Karim abou Shousha | YOUTUBE



ASSETS:

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