UNREAL ENGINE 5 ENVIRONMENT / NIAGARA / SHADER / POST PROCESS



PROCESS

场景搭建。
在Niagara编辑器中通过采样顶点让粒子在平面上均匀分布,再通过Lerp节点控制粒子根据玩家的位置发生变化。
AbsoluteWorldPosition与CameraPosition材质节点结合实现贴图渐显效果。
Niagara黑洞粒子效果实现。
使用贴图材质和Niagara结合创造传送门特效。



REFERENCE


TUTORIAL:

- “让Niagara粒子根据你的位置发生变化!” by ZL_Wang  | BILIBILI
https://www.bilibili.com/video/BV1qQ4y1p74C/?spm_id_from=333.1387.favlist.content.click&vd_source=ca14fbcf5817bff42ac98d274663abf3


- “【UE5】从零开始的材质教程 - 19.传送门材质” by 一曲阳关人寂寥 | BILIBILI
https://www.bilibili.com/video/BV1ya4y1279p/?spm_id_from=333.1387.favlist.content.click&vd_source=ca14fbcf5817bff42ac98d274663abf3


- “Space FX in UE5 Niagara Tutorial | Download Files” by CGHOW | Ashif Ali | YOUTUBE


- “ Beyond the Veil: Crafting Ethereal Ambiance with UE5 Postprocess” by UnrealCG | YOUTUBE



ASSETS:

Meshes & Textures are all retrived from Fab.com -> Quixel Bridge